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With the best parts of first-person shooter melded together with third-person realtime strategy, Empires Mod is a refreshingly unique game. This Source mod won the Moddb 2006 multi-genre award. Empires Mod 2.0 boasts riveting, strategic gameplay with an emphasis on teamwork and enough action to keep the adrenaline junkie in you interested. Scroll down to view some of the new features in Empires Mod 2.0

Empires effectively combines the genres of real-time strategy and first person shooter. Each team has four classes to choose from (scout, rifleman, grenadier, and engineer). Each class has Two Northern Faction heavy tanks take on a Brenodi heavy tank unique weapons and skills. One player becomes the commander by entering the team's command vehicle, thereby jumping into a more traditional "command view" of Real-time Strategy games like C&C or Starcraft, where they can place buildings and research technologies. Once your base is built up, you can purchase vehicles from your team's vehicle factory to open up another facet of Empires' gameplay. Vehicles can be customized with unique weapons, armor, and engines. The commander can research improvements to all aspects of vehicles such as longer range cannons, homing missiles, and armor-piercing machine gun rounds.

Once your team is prepared, launch a massive assault into enemy territory where your skill and strategy will be put to the test. The enemy team is defeated when all players are wiped out with either no place to respawn or no reinforcements remaining. Additionally, the game can be won by destroying the enemy's command vehicle. There are multiple gamestyles including classic commander maps and mission-oriented conquest maps.


quotemark Empires has more depth and strategy than any other FPS currently available in either the professional or amateur level. There is simply no other FPS out there that forces you to make similar strategic decisions --- the blend of RTS and FPS is smooth and polished to a remarkable level.
- The Buttery Lobster, Empires 2.0 Play Tester
This mod will make your head explode, reconstruct it, & make it explode again!
- Pope Homeless XIII, Empires 2.0 Play Tester
The strategy-minded RTS commander role combined with freethinking soldiers on the field yields a fresh game every round.
- Evan, Empires 2.0 Play Tester
If you want a team-based game that involves real tactics with the combination of tanks and other land vehicles to complete your objectives, Empires is the pick for you. Try it out and I promise you, you won't be disappointed!
- Goose, Empires 2.0 Play Tester
I'm going to call it what it is: an amazing blend of FPS and RTS action, and quite possibly the best game I've played in years!
- Gordon Frohman, Empires 2.0 Play Tester quotemark
quotemark Empires shot onto the scene with the controversial release of a buggy and unfinished product. Since then, however, they have developed into a polished and very developed title that pushed the boundaries of what's possible in Half-Life 2's engine. Huge battles, vehicles, epic landscapes and a smooth and seamless blend of genres are just a few of the highlights in this impressive mod. Empires has gone leaps and bounds to become one of the top genre blending titles around, and indeed the most popular multi-genre mod of this year. quotemark
- Mod DB, Mod of the Year Multi-Genre Award

Northern Faction infantry repel an attack

A sniper takes up position under some vegetation

A newly manufactured Northern Faction APC heads out to frontlines

A Brenodi rifleman sneaks into a Northern Faction base and carnage ensues

A Brenodi commander instructs an engineer to use turrets to assault a Northern Faction base

Two Brenodi APCs heading out on a patrol

A Brenodi artillery finds the correct range for his target

A Brenodi scout takes aim from a rooftop

The commander begins research on more deadly cannon shells

A Brenodi armored fighting vehicle scrambles to defend the base

A Brenodi grenadier fires his RPG at a Northern Faction APC

Two Northern Faction riflemen sneak up to destroy a Brenodi APC with sticky grenades

An armada of Northern Faction medium tanks prepares to move out

A Northern Faction grenadier makes a last ditch effort to destroy an approaching Brenodi armored fighting vehicle

A Northern Faction heavy tank using a combination of biological missiles and explosive shells

A pair of Northern Faction grenadiers prepare to bombard the enemy base

View the complete changelog here

New Models, Animations, and Sounds

- Many new world models and animations including projectile explosions, building sparks, weapon models, and tank deaths

- Completely new set of ingame sounds

- Updated graphic user interface

- All new first-person weapon models: Northern Faction Mines, Northern Faction Engineer Repair Tool, Imperial Assault Rifle, Imperial Heavy Rifle, Imperial Sniper Rifle, and many more!

- Many weapons now have ironsights: Northern Faction Assault Rifle, Imperial Assault Rifle, and many more!

- Loading screens appear while new maps are loading and display helpful gameplay tips

- New kill/death icons

Changes to Gameplay

- Scouts can now sabotage buildings to disarm or damage enemy infrastructure

- All classes can now go prone

- Vehicles can run over infantry

- Major rebalancing of infantry and vehicle weapons

- Riflemen and Scouts can now use sticky grenades to destroy vehicles

- Rebalance of vehicle weight restrictions to force armor vs. weaponry choice

- Repair stations can now be used to rearm a vehicle that has outdated weaponry

- Improved vehicle handling (including 2nd seat passenger no longer rotating with vehicle turret)

New & Updated Maps

- Maps have been rendered with HDR

- Four all new maps: Cyclopean, Glycen City, Streets Of Fire, and Urban Chaos

- Updated versions of Canyon, Crossroads, District, Duststorm, Escort, Isle, Money, Mvalley, and Slaughtered

Retailored Squad System

- A commander is now voted in at the beginning of the match using the new commander voting feature

- All new squad interface to make it easier to join or leave a squad

- Squad leaders emit an aura of special class-dependent skills

- Squads accumulate points for special squad skills that the squad leader can use

Game Code Improvements

- New network code to tremendously reduce lag and allow for bigger games

- SourceTV support

- Many new server variables to give server administrators more Empires-specific control of games

- Improved spectator interface

- Ingame chat is colorcoded to differentiate between Northern Faction, Brenodi Empire, Commander, and Spectator

- When a round ends all client camera views are brought to the reason for the round ending using the CV DeathCam

- The user scoreboard now has a scrollbar and ability to mute annoying players

Risk-style League Gameplay

- Concurrent with the release of Empires Mod 2.0, the Empires League will begin its first season

- Clans will compete for territory on a gameboard map


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